VR Geolab: Bringing Field Experience in the Classroom
The paper starts with some basic definitions related to virtual reality (VR) and continues with an overview on the market size and diversification of VR applications. This is extended with a research on the role of computer simulations and gamification in modern education, how these improve teaching results, what are the strengths and the problems. In addition, it is studied how this technology is currently implemented in engineering and geospatial sciences and workflows in particular and how this could be developed in future.
A newly established VR geospatial laboratory (VR geolab) is presented. It is tracked the whole process from field measurements through data processing to visualization in virtual environment. As the VR geolab has already been presented on several events, it is made also an overview on different audiences’ adoption of VR technologies and the shared VR experience in particular.
The complete report in co-autorship with Deyan Sosserov and Asparuh Kamburov is available HERE.
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